Codechange: move from C-string to std::string for DoCommand
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@@ -36,13 +36,13 @@ SignID _new_sign_id;
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
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{
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/* Try to locate a new sign */
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if (!Sign::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_SIGNS);
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/* Check sign text length if any */
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if (!StrEmpty(text) && Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;
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if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;
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/* When we execute, really make the sign */
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if (flags & DC_EXEC) {
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@@ -53,7 +53,7 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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si->x = x;
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si->y = y;
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si->z = GetSlopePixelZ(x, y);
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if (!StrEmpty(text)) {
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if (!text.empty()) {
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si->name = text;
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}
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si->UpdateVirtCoord();
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@@ -75,14 +75,14 @@ CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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* @param text the new name or an empty string when resetting to the default
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* @return the cost of this operation or an error
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*/
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CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
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{
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Sign *si = Sign::GetIfValid(p1);
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if (si == nullptr) return CMD_ERROR;
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if (si->owner == OWNER_DEITY && _current_company != OWNER_DEITY && _game_mode != GM_EDITOR) return CMD_ERROR;
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/* Rename the signs when empty, otherwise remove it */
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if (!StrEmpty(text)) {
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if (!text.empty()) {
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if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;
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if (flags & DC_EXEC) {
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