(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
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@@ -270,10 +270,11 @@ struct Cheats {
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VARDEF Cheats _cheats;
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/* NOSAVE: Used in palette animations only, not really important. */
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VARDEF int _timer_counter;
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VARDEF int _palette_animation_counter;
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VARDEF uint32 _frame_counter;
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VARDEF uint32 _realtime_tick;
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VARDEF bool _is_old_ai_player; // current player is an oldAI player? (enables a lot of cheats..)
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