Codechange: Don't use a global for the 'not enough cash' message.
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@@ -16,7 +16,7 @@
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enum TownEffect : byte;
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std::tuple<CommandCost, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32 townnameparts, const std::string &text);
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std::tuple<CommandCost, Money, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32 townnameparts, const std::string &text);
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CommandCost CmdRenameTown(DoCommandFlag flags, TownID town_id, const std::string &text);
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CommandCost CmdDoTownAction(DoCommandFlag flags, TownID town_id, uint8 action);
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CommandCost CmdTownGrowthRate(DoCommandFlag flags, TownID town_id, uint16 growth_rate);
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@@ -37,6 +37,6 @@ DEF_CMD_TRAIT(CMD_EXPAND_TOWN, CmdExpandTown, CMD_DEITY,
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DEF_CMD_TRAIT(CMD_DELETE_TOWN, CmdDeleteTown, CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION)
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CommandCallback CcFoundTown;
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void CcFoundRandomTown(Commands cmd, const CommandCost &result, TownID town_id);
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void CcFoundRandomTown(Commands cmd, const CommandCost &result, Money, TownID town_id);
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#endif /* TOWN_CMD_H */
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