(svn r26056) -Fix: a number of possibly uninitialised variables
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@@ -26,12 +26,10 @@
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* Create a new socket for the game connection.
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* @param s The socket to connect with.
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*/
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
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NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(NULL),
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last_frame(_frame_counter), last_frame_server(_frame_counter), last_packet(_realtime_tick)
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{
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this->sock = s;
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this->last_frame = _frame_counter;
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this->last_frame_server = _frame_counter;
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this->last_packet = _realtime_tick;
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this->sock = s;
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}
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/**
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