(svn r9886) -Codechange: Cleanup of industries (Step-13). Include the sounds table into the industry's spec.
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@@ -117,6 +117,8 @@ struct IndustrySpec {
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StringID production_down_text; ///< Message appearing when the industry's production is decreasing
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byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
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byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
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uint8 number_of_sounds; ///< Number of sounds available in the sounds array
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const uint8 *random_sounds; ///< array of random sounds.
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/* Newgrf stuff coming in */
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uint16 callback_flags; ///< Flags telling which grf callback is set
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byte subst_id;
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