Merge branch 'reverse_at_waypoint' into jgrpp

Conflicts:
	src/order_gui.cpp
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
	src/train_cmd.cpp
This commit is contained in:
Jonathan G Rennison
2015-10-29 00:59:42 +00:00
17 changed files with 147 additions and 36 deletions

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@@ -3074,6 +3074,13 @@ bool AfterLoadGame()
}
}
if (SlXvIsFeatureMissing(XSLFI_REVERSE_AT_WAYPOINT)) {
Train *t;
FOR_ALL_TRAINS(t) {
t->reverse_distance = 0;
}
}
/*
* Only keep order-backups for network clients (and when replaying).
* If we are a network server or not networking, then we just loaded a previously

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@@ -64,6 +64,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_ORDER_OCCUPANCY, XSCF_NULL, 2, 2, "order_occupancy", NULL, NULL, NULL },
{ XSLFI_MORE_COND_ORDERS, XSCF_NULL, 1, 1, "more_cond_orders", NULL, NULL, NULL },
{ XSLFI_EXTRA_LARGE_MAP, XSCF_NULL, 0, 1, "extra_large_map", NULL, NULL, NULL },
{ XSLFI_REVERSE_AT_WAYPOINT, XSCF_NULL, 1, 1, "reverse_at_waypoint", NULL, NULL, NULL },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};

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@@ -45,6 +45,7 @@ enum SlXvFeatureIndex {
XSLFI_RAIL_AGEING, ///< This save game uses the rail aging patch
XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings
XSLFI_EXTRA_LARGE_MAP, ///< Extra large map
XSLFI_REVERSE_AT_WAYPOINT, ///< Reverse at waypoint orders
XSLFI_SIZE, ///< Total count of features, including null feature
};

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@@ -759,6 +759,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
SLE_CONDNULL(2, 2, 19),
SLE_CONDVAR(Train, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION),
SLE_CONDNULL(11, 2, 143), // old reserved space
SLE_CONDVAR_X(Train, reverse_distance, SLE_UINT16, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_REVERSE_AT_WAYPOINT)),
SLE_END()
};