Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.
(cherry picked from commit 1f159f79de
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
1b46ef756e
commit
2e6cadb005
@@ -892,7 +892,7 @@ static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the curre
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*/
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static void ScreenshotConfirmationCallback(Window *w, bool confirmed)
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{
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if (confirmed) MakeScreenshot(_confirmed_screenshot_type, nullptr);
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if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
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}
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/**
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@@ -918,7 +918,7 @@ void MakeScreenshotWithConfirm(ScreenshotType t)
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ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
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} else {
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/* Less than 64M pixels, just do it */
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MakeScreenshot(t, nullptr);
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MakeScreenshot(t, {});
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}
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}
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@@ -944,18 +944,14 @@ static void ShowScreenshotResultMessage(ScreenshotType t, bool ret)
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/**
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* Make a screenshot.
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* Unconditionally take a screenshot of the requested type.
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* @param t the type of screenshot to make.
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* @param name the name to give to the screenshot.
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* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @return true iff the screenshot was made successfully
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* @see MakeScreenshotWithConfirm
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*/
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bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 height)
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static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 height)
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{
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VideoDriver::VideoBufferLocker lock;
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if (t == SC_VIEWPORT) {
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/* First draw the dirty parts of the screen and only then change the name
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* of the screenshot. This way the screenshot will always show the name
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@@ -968,7 +964,7 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei
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}
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_screenshot_name[0] = '\0';
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if (name != nullptr) strecpy(_screenshot_name, name, lastof(_screenshot_name));
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if (!name.empty()) strecpy(_screenshot_name, name.c_str(), lastof(_screenshot_name));
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bool ret;
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switch (t) {
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@@ -997,7 +993,7 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei
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}
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case SC_MINIMAP:
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ret = MakeMinimapWorldScreenshot(name);
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ret = MakeMinimapWorldScreenshot(name.empty() ? nullptr : name.c_str());
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break;
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default:
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@@ -1009,6 +1005,32 @@ bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width, uint32 hei
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return ret;
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}
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/**
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* Schedule making a screenshot.
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* Unconditionally take a screenshot of the requested type.
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* @param t the type of screenshot to make.
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* @param name the name to give to the screenshot.
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* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
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* @return true iff the screenshot was successfully made.
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* @see MakeScreenshotWithConfirm
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*/
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bool MakeScreenshot(ScreenshotType t, std::string name, uint32 width, uint32 height)
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{
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if (t == SC_CRASHLOG) {
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/* Video buffer might or might not be locked. */
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VideoDriver::VideoBufferLocker lock;
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return RealMakeScreenshot(t, name, width, height);
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}
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VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
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RealMakeScreenshot(t, name, width, height);
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});
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return true;
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}
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/**
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* Callback for generating a smallmap screenshot.
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* @param userdata SmallMapWindow window pointer
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