Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread.
(cherry picked from commit 1f159f79de
)
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committed by
Jonathan G Rennison

parent
1b46ef756e
commit
2e6cadb005
@@ -33,7 +33,7 @@ void SetupScreenshotViewport(ScreenshotType t, struct Viewport *vp, uint32 width
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bool MakeHeightmapScreenshot(const char *filename);
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bool MakeSmallMapScreenshot(unsigned int width, unsigned int height, SmallMapWindow *window);
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void MakeScreenshotWithConfirm(ScreenshotType t);
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bool MakeScreenshot(ScreenshotType t, const char *name, uint32 width = 0, uint32 height = 0);
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bool MakeScreenshot(ScreenshotType t, std::string name, uint32 width = 0, uint32 height = 0);
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bool MakeMinimapWorldScreenshot(const char *name);
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void SetScreenshotAuxiliaryText(const char *key, const char *value);
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inline void ClearScreenshotAuxiliaryText() { SetScreenshotAuxiliaryText(nullptr, nullptr); }
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