(svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile loop. (monoid)
This commit is contained in:
@@ -483,6 +483,10 @@ bool AfterLoadGame()
|
||||
|
||||
TileIndex map_size = MapSize();
|
||||
|
||||
extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
|
||||
/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
|
||||
if (_cur_tileloop_tile == 0) _cur_tileloop_tile = 1;
|
||||
|
||||
if (IsSavegameVersionBefore(98)) GamelogOldver();
|
||||
|
||||
GamelogTestRevision();
|
||||
|
Reference in New Issue
Block a user