Merge branch 'master' into jgrpp
# Conflicts: # .github/workflows/ci-build.yml # .github/workflows/release-linux.yml # src/aircraft_cmd.cpp # src/airport_gui.cpp # src/articulated_vehicles.cpp # src/build_vehicle_gui.cpp # src/company_gui.cpp # src/genworld_gui.cpp # src/gfx_layout.cpp # src/misc_gui.cpp # src/newgrf.cpp # src/newgrf_config.h # src/newgrf_engine.cpp # src/news_gui.cpp # src/order_gui.cpp # src/roadveh_cmd.cpp # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/ship_cmd.cpp # src/statusbar_gui.cpp # src/table/settings/network_private_settings.ini # src/table/settings/network_settings.ini # src/toolbar_gui.cpp # src/train_cmd.cpp # src/vehicle_gui.cpp
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@@ -155,7 +155,7 @@ struct GRFParameterInfo {
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/** Information about GRF, used in the game and (part of it) in savegames */
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struct GRFConfig : ZeroedMemoryAllocator {
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GRFConfig(const char *filename = nullptr);
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GRFConfig(const std::string &filename = std::string{});
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GRFConfig(const GRFConfig &config);
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~GRFConfig();
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@@ -164,12 +164,12 @@ struct GRFConfig : ZeroedMemoryAllocator {
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GRFIdentifier ident; ///< grfid and md5sum to uniquely identify newgrfs
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uint8 original_md5sum[16]; ///< MD5 checksum of original file if only a 'compatible' file was loaded
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char *filename; ///< Filename - either with or without full path
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std::string filename; ///< Filename - either with or without full path
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std::string full_filename; ///< NOSAVE: Full filename
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GRFTextWrapper name; ///< NOSAVE: GRF name (Action 0x08)
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GRFTextWrapper info; ///< NOSAVE: GRF info (author, copyright, ...) (Action 0x08)
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GRFTextWrapper url; ///< NOSAVE: URL belonging to this GRF.
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GRFError *error; ///< NOSAVE: Error/Warning during GRF loading (Action 0x0B)
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std::unique_ptr<GRFError> error; ///< NOSAVE: Error/Warning during GRF loading (Action 0x0B)
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uint32 version; ///< NOSAVE: Version a NewGRF can set so only the newest NewGRF is shown
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uint32 min_loadable_version; ///< NOSAVE: Minimum compatible version a NewGRF can define
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@@ -194,7 +194,7 @@ struct GRFConfig : ZeroedMemoryAllocator {
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const char *GetDisplayPath() const
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{
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return !this->full_filename.empty() ? this->full_filename.c_str() : this->filename;
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return !this->full_filename.empty() ? this->full_filename.c_str() : this->filename.c_str();
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}
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void SetParameterDefaults();
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