(svn r10208) -Codechange: replace int32 with Money where appropriate.
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@@ -188,22 +188,30 @@ bool CheckPlayerHasMoney(CommandCost cost)
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static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
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{
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p->player_money -= cost.GetCost();
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CommandCost tmp((int32)p->player_money);
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tmp.AddCost(-cost.GetCost());
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p->player_money = tmp.GetCost();
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p->yearly_expenses[0][_yearly_expenses_type] += cost.GetCost();
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tmp = CommandCost((int32)p->yearly_expenses[0][_yearly_expenses_type]);
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tmp.AddCost(cost);
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p->yearly_expenses[0][_yearly_expenses_type] = tmp.GetCost();
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if (HASBIT(1 << EXPENSES_TRAIN_INC |
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1 << EXPENSES_ROADVEH_INC |
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1 << EXPENSES_AIRCRAFT_INC |
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1 << EXPENSES_SHIP_INC, _yearly_expenses_type)) {
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p->cur_economy.income -= cost.GetCost();
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tmp = CommandCost(p->cur_economy.income);
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tmp.AddCost(-cost.GetCost());
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p->cur_economy.income = tmp.GetCost();
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} else if (HASBIT(1 << EXPENSES_TRAIN_RUN |
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1 << EXPENSES_ROADVEH_RUN |
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1 << EXPENSES_AIRCRAFT_RUN |
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1 << EXPENSES_SHIP_RUN |
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1 << EXPENSES_PROPERTY |
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1 << EXPENSES_LOAN_INT, _yearly_expenses_type)) {
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p->cur_economy.expenses -= cost.GetCost();
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tmp = CommandCost(p->cur_economy.expenses);
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tmp.AddCost(-cost.GetCost());
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p->cur_economy.expenses = tmp.GetCost();
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}
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InvalidatePlayerWindows(p);
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@@ -220,7 +228,7 @@ void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst)
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{
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Player *p = GetPlayer(player);
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byte m = p->player_money_fraction;
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int32 cost = cst.GetCost();
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Money cost = cst.GetCost();
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p->player_money_fraction = m - (byte)cost;
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cost >>= 8;
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