(svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby
This commit is contained in:
14
town_cmd.c
14
town_cmd.c
@@ -180,7 +180,7 @@ static void AnimateTile_Town(TileIndex tile)
|
||||
i = (Random()&7) - 1;
|
||||
} while (i < 0 || i == 1 || i*6==old);
|
||||
|
||||
_m[tile].m5 = (_m[tile].m5 & ~0x3F) | i;
|
||||
SB(_m[tile].m5, 0, 6, i);
|
||||
}
|
||||
|
||||
a = _m[tile].owner&0x7F;
|
||||
@@ -255,18 +255,12 @@ uint32 GetWorldPopulation(void)
|
||||
|
||||
static void MakeSingleHouseBigger(TileIndex tile)
|
||||
{
|
||||
byte b;
|
||||
|
||||
assert(IsTileType(tile, MP_HOUSE));
|
||||
|
||||
b = _m[tile].m5;
|
||||
if (b & 0x80)
|
||||
return;
|
||||
if (_m[tile].m5 & 0x80) return;
|
||||
|
||||
_m[tile].m5 = (b & 0xC0) | ((b+1)&7);
|
||||
|
||||
if ((_m[tile].m5&7) != 0)
|
||||
return;
|
||||
AB(_m[tile].m5, 0, 3, 1);
|
||||
if (GB(_m[tile].m5, 0, 3) != 0) return;
|
||||
|
||||
_m[tile].m3 = _m[tile].m3 + 0x40;
|
||||
|
||||
|
Reference in New Issue
Block a user