(svn r2758) Add the AB() macro to add a value to a bit range and use it in a few places, also make use of GB and SB nearby

This commit is contained in:
tron
2005-07-30 09:29:20 +00:00
parent c7ddb6f824
commit 2f1d530bb5
3 changed files with 9 additions and 16 deletions

View File

@@ -180,7 +180,7 @@ static void AnimateTile_Town(TileIndex tile)
i = (Random()&7) - 1;
} while (i < 0 || i == 1 || i*6==old);
_m[tile].m5 = (_m[tile].m5 & ~0x3F) | i;
SB(_m[tile].m5, 0, 6, i);
}
a = _m[tile].owner&0x7F;
@@ -255,18 +255,12 @@ uint32 GetWorldPopulation(void)
static void MakeSingleHouseBigger(TileIndex tile)
{
byte b;
assert(IsTileType(tile, MP_HOUSE));
b = _m[tile].m5;
if (b & 0x80)
return;
if (_m[tile].m5 & 0x80) return;
_m[tile].m5 = (b & 0xC0) | ((b+1)&7);
if ((_m[tile].m5&7) != 0)
return;
AB(_m[tile].m5, 0, 3, 1);
if (GB(_m[tile].m5, 0, 3) != 0) return;
_m[tile].m3 = _m[tile].m3 + 0x40;