(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.

This commit is contained in:
rubidium
2008-05-30 18:20:26 +00:00
parent e81386476f
commit 2f3b88ef9a
32 changed files with 457 additions and 358 deletions

View File

@@ -14,7 +14,7 @@
#include "town.h"
#include "news_func.h"
#include "network/network.h"
#include "network/network_data.h"
#include "network/network_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "ai/ai.h"
@@ -488,25 +488,7 @@ static void ChangeNetworkOwner(PlayerID current_player, PlayerID new_player)
if (!_network_server) return;
/* The server has to handle all administrative issues, for example
* updating and notifying all clients of what has happened */
NetworkTCPSocketHandler *cs;
NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
/* The server has just changed from player */
if (current_player == ci->client_playas) {
ci->client_playas = new_player;
NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
}
/* Find all clients that were in control of this company, and mark them as new_player */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (current_player == ci->client_playas) {
ci->client_playas = new_player;
NetworkUpdateClientInfo(ci->client_index);
}
}
NetworkServerChangeOwner(current_player, new_player);
#endif /* ENABLE_NETWORK */
}