(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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@@ -7,7 +7,7 @@
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../openttd.h"
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#include "network_data.h"
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#include "network_internal.h"
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#include "core/tcp.h"
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#include "network_client.h"
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#include "network_gamelist.h"
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@@ -938,4 +938,39 @@ NetworkRecvStatus NetworkClient_ReadPackets(NetworkTCPSocketHandler *cs)
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return res;
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}
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void NetworkClientSendRcon(const char *password, const char *command)
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{
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SEND_COMMAND(PACKET_CLIENT_RCON)(password, command);
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}
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void NetworkUpdatePlayerName()
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{
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NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
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if (ci == NULL) return;
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/* Don't change the name if it is the same as the old name */
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if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
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} else {
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if (NetworkFindName(_settings_client.network.player_name)) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
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ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
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NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
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}
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}
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}
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}
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg)
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{
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SEND_COMMAND(PACKET_CLIENT_CHAT)(action, type, dest, msg);
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}
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void NetworkClientSetPassword()
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{
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SEND_COMMAND(PACKET_CLIENT_SET_PASSWORD)(_network_player_info[_local_player].password);
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}
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#endif /* ENABLE_NETWORK */
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