(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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@@ -25,10 +25,7 @@
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#include "screenshot.h"
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#include "variables.h"
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#include "network/network.h"
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#include "network/network_data.h"
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#include "network/network_client.h"
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#include "network/network_server.h"
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#include "network/network_udp.h"
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#include "network/network_func.h"
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#include "settings_internal.h"
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#include "command_func.h"
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#include "console_func.h"
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@@ -1446,23 +1443,7 @@ static int32 UpdateMinPlayers(int32 p1)
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static int32 UpdatePlayerName(int32 p1)
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{
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NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
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if (ci == NULL) return 0;
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/* Don't change the name if it is the same as the old name */
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if (strcmp(ci->client_name, _settings_client.network.player_name) != 0) {
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if (!_network_server) {
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SEND_COMMAND(PACKET_CLIENT_SET_NAME)(_settings_client.network.player_name);
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} else {
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if (NetworkFindName(_settings_client.network.player_name)) {
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NetworkTextMessage(NETWORK_ACTION_NAME_CHANGE, CC_DEFAULT, false, ci->client_name, "%s", _settings_client.network.player_name);
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ttd_strlcpy(ci->client_name, _settings_client.network.player_name, sizeof(ci->client_name));
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NetworkUpdateClientInfo(NETWORK_SERVER_INDEX);
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}
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}
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}
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NetworkUpdatePlayerName();
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return 0;
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}
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