Merge branch 'master' into wait_in_depot
This commit is contained in:
@@ -36,17 +36,12 @@
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#include "core/random_func.hpp"
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#include "core/backup_type.hpp"
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#include "zoom_func.h"
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#include "disaster_vehicle.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const int ROTOR_Z_OFFSET = 5; ///< Z Offset between helicopter- and rotorsprite.
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static const int PLANE_HOLDING_ALTITUDE = 150; ///< Altitude of planes in holding pattern (= lowest flight altitude).
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static const int HELI_FLIGHT_ALTITUDE = 184; ///< Normal flight altitude of helicopters.
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void Aircraft::UpdateDeltaXY(Direction direction)
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{
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this->x_offs = -1;
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@@ -206,13 +201,15 @@ void DrawAircraftEngine(int left, int right, int preferred_x, int y, EngineID en
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{
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SpriteID sprite = GetAircraftIcon(engine, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
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preferred_x = Clamp(preferred_x,
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left - UnScaleGUI(real_sprite->x_offs),
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right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
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DrawSprite(sprite, pal, preferred_x, y);
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if (!(AircraftVehInfo(engine)->subtype & AIR_CTOL)) {
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SpriteID rotor_sprite = GetCustomRotorIcon(engine, image_type);
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if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
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DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - 5);
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DrawSprite(rotor_sprite, PAL_NONE, preferred_x, y - ScaleGUITrad(5));
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}
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}
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@@ -229,10 +226,10 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height, int &xoff
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{
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const Sprite *spr = GetSprite(GetAircraftIcon(engine, image_type), ST_NORMAL);
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width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI);
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height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
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xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI);
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yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI);
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width = UnScaleGUI(spr->width);
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height = UnScaleGUI(spr->height);
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xoffs = UnScaleGUI(spr->x_offs);
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yoffs = UnScaleGUI(spr->y_offs);
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}
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/**
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@@ -337,8 +334,8 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
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UpdateAircraftCache(v, true);
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VehicleUpdatePosition(v);
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VehicleUpdatePosition(u);
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v->UpdatePosition();
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u->UpdatePosition();
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/* Aircraft with 3 vehicles (chopper)? */
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if (v->subtype == AIR_HELICOPTER) {
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@@ -359,7 +356,7 @@ CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, const Engine *
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w->UpdateDeltaXY(INVALID_DIR);
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u->SetNext(w);
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VehicleUpdatePosition(w);
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w->UpdatePosition();
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}
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}
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@@ -487,7 +484,7 @@ static void HelicopterTickHandler(Aircraft *v)
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u->cur_image = img;
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VehicleUpdatePositionAndViewport(u);
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u->UpdatePositionAndViewport();
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}
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/**
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@@ -503,7 +500,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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v->y_pos = y;
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v->z_pos = z;
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VehicleUpdatePosition(v);
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v->UpdatePosition();
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v->UpdateViewport(true, false);
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if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v, EIT_ON_MAP);
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@@ -518,7 +515,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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u->z_pos = GetSlopePixelZ(safe_x, safe_y);
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u->cur_image = v->cur_image;
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VehicleUpdatePositionAndViewport(u);
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u->UpdatePositionAndViewport();
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u = u->Next();
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if (u != NULL) {
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@@ -526,7 +523,7 @@ void SetAircraftPosition(Aircraft *v, int x, int y, int z)
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u->y_pos = y;
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u->z_pos = z + ROTOR_Z_OFFSET;
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VehicleUpdatePositionAndViewport(u);
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u->UpdatePositionAndViewport();
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}
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}
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@@ -665,20 +662,35 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
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}
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/**
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* Gets the cruise altitude of an aircraft.
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* The cruise altitude is determined by the velocity of the vehicle
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* and the direction it is moving
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* @param v The vehicle. Should be an aircraft
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* @returns Altitude in pixel units
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* Get the tile height below the aircraft.
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* This function is needed because aircraft can leave the mapborders.
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*
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* @param v The vehicle to get the height for.
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* @return The height in pixels from 'z_pos' 0.
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*/
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int GetAircraftFlyingAltitude(const Aircraft *v)
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int GetTileHeightBelowAircraft(const Vehicle *v)
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{
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if (v->subtype == AIR_HELICOPTER) return HELI_FLIGHT_ALTITUDE;
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int safe_x = Clamp(v->x_pos, 0, MapMaxX() * TILE_SIZE);
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int safe_y = Clamp(v->y_pos, 0, MapMaxY() * TILE_SIZE);
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return TileHeight(TileVirtXY(safe_x, safe_y)) * TILE_HEIGHT;
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}
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/* Make sure Aircraft fly no lower so that they don't conduct
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* CFITs (controlled flight into terrain)
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*/
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int base_altitude = PLANE_HOLDING_ALTITUDE;
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/**
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* Get the 'flight level' bounds, in pixels from 'z_pos' 0 for a particular
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* vehicle for normal flight situation.
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* When the maximum is reached the vehicle should consider descending.
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* When the minimum is reached the vehicle should consider ascending.
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*
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* @param v The vehicle to get the flight levels for.
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* @param [out] min_level The minimum bounds for flight level.
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* @param [out] max_level The maximum bounds for flight level.
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*/
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void GetAircraftFlightLevelBounds(const Vehicle *v, int *min_level, int *max_level)
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{
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int base_altitude = GetTileHeightBelowAircraft(v);
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if (v->type == VEH_AIRCRAFT && Aircraft::From(v)->subtype == AIR_HELICOPTER) {
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base_altitude += HELICOPTER_HOLD_MAX_FLYING_ALTITUDE - PLANE_HOLD_MAX_FLYING_ALTITUDE;
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}
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/* Make sure eastbound and westbound planes do not "crash" into each
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* other by providing them with vertical separation
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@@ -695,11 +707,67 @@ int GetAircraftFlyingAltitude(const Aircraft *v)
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}
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/* Make faster planes fly higher so that they can overtake slower ones */
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base_altitude += min(20 * (v->vcache.cached_max_speed / 200), 90);
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base_altitude += min(20 * (v->vcache.cached_max_speed / 200) - 90, 0);
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return base_altitude;
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if (min_level != NULL) *min_level = base_altitude + AIRCRAFT_MIN_FLYING_ALTITUDE;
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if (max_level != NULL) *max_level = base_altitude + AIRCRAFT_MAX_FLYING_ALTITUDE;
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}
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/**
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* Gets the maximum 'flight level' for the holding pattern of the aircraft,
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* in pixels 'z_pos' 0, depending on terrain below..
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*
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* @param v The aircraft that may or may not need to decrease its altitude.
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* @return Maximal aircraft holding altitude, while in normal flight, in pixels.
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*/
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int GetAircraftHoldMaxAltitude(const Aircraft *v)
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{
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int tile_height = GetTileHeightBelowAircraft(v);
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return tile_height + ((v->subtype == AIR_HELICOPTER) ? HELICOPTER_HOLD_MAX_FLYING_ALTITUDE : PLANE_HOLD_MAX_FLYING_ALTITUDE);
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}
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template <class T>
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int GetAircraftFlightLevel(T *v, bool takeoff)
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{
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/* Aircraft is in flight. We want to enforce it being somewhere
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* between the minimum and the maximum allowed altitude. */
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int aircraft_min_altitude;
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int aircraft_max_altitude;
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GetAircraftFlightLevelBounds(v, &aircraft_min_altitude, &aircraft_max_altitude);
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int aircraft_middle_altitude = (aircraft_min_altitude + aircraft_max_altitude) / 2;
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/* If those assumptions would be violated, aircrafts would behave fairly strange. */
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assert(aircraft_min_altitude < aircraft_middle_altitude);
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assert(aircraft_middle_altitude < aircraft_max_altitude);
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int z = v->z_pos;
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if (z < aircraft_min_altitude ||
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(HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z < aircraft_middle_altitude)) {
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/* Ascend. And don't fly into that mountain right ahead.
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* And avoid our aircraft become a stairclimber, so if we start
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* correcting altitude, then we stop correction not too early. */
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SetBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION);
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z += takeoff ? 2 : 1;
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} else if (!takeoff && (z > aircraft_max_altitude ||
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(HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z > aircraft_middle_altitude))) {
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/* Descend lower. You are an aircraft, not an space ship.
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* And again, don't stop correcting altitude too early. */
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SetBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION);
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z--;
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} else if (HasBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION) && z >= aircraft_middle_altitude) {
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/* Now, we have corrected altitude enough. */
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ClrBit(v->flags, VAF_IN_MIN_HEIGHT_CORRECTION);
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} else if (HasBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION) && z <= aircraft_middle_altitude) {
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/* Now, we have corrected altitude enough. */
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ClrBit(v->flags, VAF_IN_MAX_HEIGHT_CORRECTION);
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}
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return z;
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}
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template int GetAircraftFlightLevel(DisasterVehicle *v, bool takeoff);
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/**
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* Find the entry point to an airport depending on direction which
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* the airport is being approached from. Each airport can have up to
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@@ -712,7 +780,7 @@ int GetAircraftFlyingAltitude(const Aircraft *v)
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* @param v The vehicle that is approaching the airport
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* @param apc The Airport Class being approached.
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* @param rotation The rotation of the airport.
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* @returns The index of the entry point
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* @return The index of the entry point
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*/
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static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
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{
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@@ -789,7 +857,7 @@ static bool AircraftController(Aircraft *v)
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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/* get aircraft back on running altitude */
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SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlyingAltitude(v));
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SetAircraftPosition(v, v->x_pos, v->y_pos, GetAircraftFlightLevel(v));
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return false;
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}
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}
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@@ -817,7 +885,9 @@ static bool AircraftController(Aircraft *v)
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count = UpdateAircraftSpeed(v);
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if (count > 0) {
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v->tile = 0;
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int z_dest = GetAircraftFlyingAltitude(v);
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int z_dest;
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GetAircraftFlightLevelBounds(v, &z_dest, NULL);
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/* Reached altitude? */
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if (v->z_pos >= z_dest) {
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@@ -974,12 +1044,14 @@ static bool AircraftController(Aircraft *v)
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int z = v->z_pos;
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if (amd.flag & AMED_TAKEOFF) {
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z = min(z + 2, GetAircraftFlyingAltitude(v));
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z = GetAircraftFlightLevel(v, true);
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} else if (amd.flag & AMED_HOLD) {
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/* Let the plane drop from normal flight altitude to holding pattern altitude */
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if (z > GetAircraftHoldMaxAltitude(v)) z--;
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} else if ((amd.flag & AMED_SLOWTURN) && (amd.flag & AMED_NOSPDCLAMP)) {
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z = GetAircraftFlightLevel(v);
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}
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/* Let the plane drop from normal flight altitude to holding pattern altitude */
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if ((amd.flag & AMED_HOLD) && (z > PLANE_HOLDING_ALTITUDE)) z--;
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if (amd.flag & AMED_LAND) {
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if (st->airport.tile == INVALID_TILE) {
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/* Airport has been removed, abort the landing procedure */
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@@ -987,7 +1059,7 @@ static bool AircraftController(Aircraft *v)
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UpdateAircraftCache(v);
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AircraftNextAirportPos_and_Order(v);
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/* get aircraft back on running altitude */
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SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
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SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlightLevel(v));
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continue;
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}
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