Merge branch 'master' into wait_in_depot
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@@ -90,7 +90,9 @@ void DrawShipEngine(int left, int right, int preferred_x, int y, EngineID engine
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{
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SpriteID sprite = GetShipIcon(engine, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
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preferred_x = Clamp(preferred_x,
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left - UnScaleGUI(real_sprite->x_offs),
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right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
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DrawSprite(sprite, pal, preferred_x, y);
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}
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@@ -107,10 +109,10 @@ void GetShipSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, i
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{
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const Sprite *spr = GetSprite(GetShipIcon(engine, image_type), ST_NORMAL);
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width = UnScaleByZoom(spr->width, ZOOM_LVL_GUI);
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height = UnScaleByZoom(spr->height, ZOOM_LVL_GUI);
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xoffs = UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI);
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yoffs = UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI);
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width = UnScaleGUI(spr->width);
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height = UnScaleGUI(spr->height);
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xoffs = UnScaleGUI(spr->x_offs);
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yoffs = UnScaleGUI(spr->y_offs);
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}
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SpriteID Ship::GetImage(Direction direction, EngineImageType image_type) const
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@@ -632,8 +634,8 @@ static void ShipController(Ship *v)
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if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
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v->x_pos = gp.x;
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v->y_pos = gp.y;
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VehicleUpdatePosition(v);
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if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
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v->UpdatePosition();
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if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
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return;
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}
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}
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@@ -645,7 +647,7 @@ static void ShipController(Ship *v)
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v->z_pos = GetSlopePixelZ(gp.x, gp.y);
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getout:
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VehicleUpdatePosition(v);
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v->UpdatePosition();
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v->UpdateViewport(true, true);
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return;
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@@ -729,7 +731,7 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
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v->InvalidateNewGRFCacheOfChain();
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VehicleUpdatePosition(v);
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v->UpdatePosition();
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}
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return CommandCost();
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