Merge branch 'master' into wait_in_depot

This commit is contained in:
Jonathan G Rennison
2015-08-03 01:06:55 +01:00
468 changed files with 25326 additions and 22041 deletions

View File

@@ -464,10 +464,10 @@ int Train::GetDisplayImageWidth(Point *offset) const
}
if (offset != NULL) {
offset->x = reference_width / 2;
offset->y = vehicle_pitch;
offset->x = ScaleGUITrad(reference_width) / 2;
offset->y = ScaleGUITrad(vehicle_pitch);
}
return this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
return ScaleGUITrad(this->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH);
}
static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
@@ -514,7 +514,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y, EngineImage
SpriteID sprite = GetCustomVehicleIcon(engine, dir, image_type);
if (sprite != 0) {
if (e->GetGRF() != NULL) {
y += e->GetGRF()->traininfo_vehicle_pitch;
y += ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch);
}
return sprite;
}
@@ -538,14 +538,18 @@ void DrawTrainEngine(int left, int right, int preferred_x, int y, EngineID engin
const Sprite *real_spritef = GetSprite(spritef, ST_NORMAL);
const Sprite *real_spriter = GetSprite(spriter, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_spritef->x_offs, ZOOM_LVL_GUI) + 14, right - UnScaleByZoom(real_spriter->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_spriter->x_offs, ZOOM_LVL_GUI) - 15);
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_spritef->x_offs) + ScaleGUITrad(14),
right - UnScaleGUI(real_spriter->width) - UnScaleGUI(real_spriter->x_offs) - ScaleGUITrad(15));
DrawSprite(spritef, pal, preferred_x - 14, yf);
DrawSprite(spriter, pal, preferred_x + 15, yr);
DrawSprite(spritef, pal, preferred_x - ScaleGUITrad(14), yf);
DrawSprite(spriter, pal, preferred_x + ScaleGUITrad(15), yr);
} else {
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
preferred_x = Clamp(preferred_x, left - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI), right - UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) - UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI));
preferred_x = Clamp(preferred_x,
left - UnScaleGUI(real_sprite->x_offs),
right - UnScaleGUI(real_sprite->width) - UnScaleGUI(real_sprite->x_offs));
DrawSprite(sprite, pal, preferred_x, y);
}
}
@@ -566,20 +570,20 @@ void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs,
SpriteID sprite = GetRailIcon(engine, false, y, image_type);
const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI);
height = UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI);
xoffs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI);
yoffs = UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI);
width = UnScaleGUI(real_sprite->width);
height = UnScaleGUI(real_sprite->height);
xoffs = UnScaleGUI(real_sprite->x_offs);
yoffs = UnScaleGUI(real_sprite->y_offs);
if (RailVehInfo(engine)->railveh_type == RAILVEH_MULTIHEAD) {
sprite = GetRailIcon(engine, true, y, image_type);
real_sprite = GetSprite(sprite, ST_NORMAL);
/* Calculate values relative to an imaginary center between the two sprites. */
width = TRAININFO_DEFAULT_VEHICLE_WIDTH + UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI) + UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI) - xoffs;
height = max<uint>(height, UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI));
xoffs = xoffs - TRAININFO_DEFAULT_VEHICLE_WIDTH / 2;
yoffs = min(yoffs, UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI));
width = ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) + UnScaleGUI(real_sprite->width) + UnScaleGUI(real_sprite->x_offs) - xoffs;
height = max<uint>(height, UnScaleGUI(real_sprite->height));
xoffs = xoffs - ScaleGUITrad(TRAININFO_DEFAULT_VEHICLE_WIDTH) / 2;
yoffs = min(yoffs, UnScaleGUI(real_sprite->y_offs));
}
}
@@ -642,7 +646,7 @@ static CommandCost CmdBuildRailWagon(TileIndex tile, DoCommandFlag flags, const
_new_vehicle_id = v->index;
VehicleUpdatePosition(v);
v->UpdatePosition();
v->First()->ConsistChanged(CCF_ARRANGE);
UpdateTrainGroupID(v->First());
@@ -705,7 +709,7 @@ static void AddRearEngineToMultiheadedTrain(Train *v)
v->SetMultiheaded();
u->SetMultiheaded();
v->SetNext(u);
VehicleUpdatePosition(u);
u->UpdatePosition();
/* Now we need to link the front and rear engines together */
v->other_multiheaded_part = u;
@@ -777,7 +781,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, const Engin
v->SetFrontEngine();
v->SetEngine();
VehicleUpdatePosition(v);
v->UpdatePosition();
if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
AddRearEngineToMultiheadedTrain(v);
@@ -1439,7 +1443,7 @@ void Train::UpdateDeltaXY(Direction direction)
if (!IsDiagonalDirection(direction)) {
static const int _sign_table[] =
{
// x, y
/* x, y */
-1, -1, // DIR_N
-1, 1, // DIR_E
1, 1, // DIR_S
@@ -1565,14 +1569,14 @@ static void UpdateStatusAfterSwap(Train *v)
/* We have just left the wormhole, possibly set the
* "goingdown" bit. UpdateInclination() can be used
* because we are at the border of the tile. */
VehicleUpdatePosition(v);
v->UpdatePosition();
v->UpdateInclination(true, true);
return;
}
}
}
VehicleUpdatePosition(v);
v->UpdatePosition();
v->UpdateViewport(true, true);
}
@@ -2190,7 +2194,7 @@ static bool CheckTrainStayInDepot(Train *v)
v->cur_speed = 0;
v->UpdateViewport(true, true);
VehicleUpdatePosition(v);
v->UpdatePosition();
UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
v->UpdateAcceleration();
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
@@ -2219,8 +2223,12 @@ static void ClearPathReservation(const Train *v, TileIndex tile, Trackdir track_
SetTunnelBridgeReservation(end, false);
if (_settings_client.gui.show_track_reservation) {
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(end);
if (IsBridge(tile)) {
MarkBridgeDirty(tile);
} else {
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(end);
}
}
}
}
@@ -3341,8 +3349,8 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
} else {
v->x_pos = gp.x;
v->y_pos = gp.y;
VehicleUpdatePosition(v);
if ((v->vehstatus & VS_HIDDEN) == 0) VehicleUpdateViewport(v, true);
v->UpdatePosition();
if ((v->vehstatus & VS_HIDDEN) == 0) v->Vehicle::UpdateViewport(true);
continue;
}
}
@@ -3352,7 +3360,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
v->x_pos = gp.x;
v->y_pos = gp.y;
VehicleUpdatePosition(v);
v->UpdatePosition();
/* update the Z position of the vehicle */
int old_z = v->UpdateInclination(gp.new_tile != gp.old_tile, false);
@@ -3522,7 +3530,7 @@ static void ChangeTrainDirRandomly(Train *v)
* a bridge, because UpdateInclination() will put the vehicle under
* the bridge in that case */
if (v->track != TRACK_BIT_WORMHOLE) {
VehicleUpdatePosition(v);
v->UpdatePosition();
v->UpdateInclination(false, false);
}
}