(svn r11818) -Codechange: split player.h into smaller pieces.

This commit is contained in:
rubidium
2008-01-12 14:10:35 +00:00
parent 63cc41cd1c
commit 2fc62eab05
114 changed files with 295 additions and 189 deletions

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@@ -2,11 +2,12 @@
#include "../stdafx.h"
#include "../openttd.h"
#include "../player.h"
#include "../variables.h"
#include "../command_func.h"
#include "../network/network.h"
#include "../core/alloc_func.hpp"
#include "../player_func.h"
#include "../player_base.h"
#include "ai.h"
#include "default/default.h"

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@@ -4,7 +4,6 @@
#define AI_H
#include "../network/network.h"
#include "../player.h"
#include "../command_type.h"
#include "../core/random_func.hpp"
#include "../settings_type.h"

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@@ -10,7 +10,6 @@
#include "../../road_map.h"
#include "../../roadveh.h"
#include "../../station_map.h"
#include "../../player.h"
#include "../../tunnel_map.h"
#include "../../engine.h"
#include "../../command_func.h"
@@ -28,6 +27,8 @@
#include "../../vehicle_func.h"
#include "../../functions.h"
#include "../../saveload.h"
#include "../../player_func.h"
#include "../../player_base.h"
#include "default.h"
// remove some day perhaps?

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@@ -4,6 +4,8 @@
#define DEFAULT_H
#include "../../direction_type.h"
#include "../../vehicle_type.h"
#include "../../rail_type.h"
void AiDoGameLoop(Player*);
void SaveLoad_AI(PlayerID id);

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@@ -12,6 +12,8 @@
#include "../../bridge.h"
#include "../../vehicle_func.h"
#include "../../vehicle_base.h"
#include "../../player_base.h"
#include "../../player_func.h"
#include "../ai.h"
// Build HQ

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@@ -12,6 +12,8 @@
#include "../../tunnelbridge_map.h"
#include "../ai.h"
#include "../../variables.h"
#include "../../player_base.h"
#include "../../player_func.h"
#define TEST_STATION_NO_DIR 0xFF

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@@ -5,6 +5,7 @@
#include "../../debug.h"
#include "../../map_func.h"
#include "../../vehicle_base.h"
#include "../../player_base.h"
#include "trolly.h"
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)

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@@ -36,6 +36,8 @@
#include "../../date_func.h"
#include "../ai.h"
#include "../../order.h"
#include "../../player_base.h"
#include "../../player_func.h"
PlayerAiNew _players_ainew[MAX_PLAYERS];

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@@ -4,7 +4,9 @@
#define AI_TROLLY_H
#include "../../aystar.h"
#include "../../player.h"
#include "../../player_type.h"
#include "../../vehicle_type.h"
#include "../../date_type.h"
/*
* These defines can be altered to change the behavoir of the AI