(svn r11818) -Codechange: split player.h into smaller pieces.
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		| @@ -10,7 +10,6 @@ | ||||
| #include "../../road_map.h" | ||||
| #include "../../roadveh.h" | ||||
| #include "../../station_map.h" | ||||
| #include "../../player.h" | ||||
| #include "../../tunnel_map.h" | ||||
| #include "../../engine.h" | ||||
| #include "../../command_func.h" | ||||
| @@ -28,6 +27,8 @@ | ||||
| #include "../../vehicle_func.h" | ||||
| #include "../../functions.h" | ||||
| #include "../../saveload.h" | ||||
| #include "../../player_func.h" | ||||
| #include "../../player_base.h" | ||||
| #include "default.h" | ||||
|  | ||||
| // remove some day perhaps? | ||||
|   | ||||
| @@ -4,6 +4,8 @@ | ||||
| #define DEFAULT_H | ||||
|  | ||||
| #include "../../direction_type.h" | ||||
| #include "../../vehicle_type.h" | ||||
| #include "../../rail_type.h" | ||||
|  | ||||
| void AiDoGameLoop(Player*); | ||||
| void SaveLoad_AI(PlayerID id); | ||||
|   | ||||
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