(svn r11818) -Codechange: split player.h into smaller pieces.
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@@ -24,7 +24,7 @@
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#include "string_func.h"
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#include "viewport_func.h"
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#include "gfx_func.h"
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#include "player.h"
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#include "player_func.h"
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struct Sorting {
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@@ -289,7 +289,6 @@ static void UpdateGroupActionDropdown(Window *w, GroupID gid, bool refresh = tru
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static void GroupWndProc(Window *w, WindowEvent *e)
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{
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const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
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const Player *p = GetPlayer(owner);
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groupveh_d *gv = &WP(w, groupveh_d);
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grouplist_d *gl = &WP(w, groupveh_d).gl;
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@@ -369,7 +368,7 @@ static void GroupWndProc(Window *w, WindowEvent *e)
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/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
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We list all vehicles or ungrouped vehicles */
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if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) {
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SetDParam(0, p->index);
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SetDParam(0, owner);
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SetDParam(1, gv->l.list_length);
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switch (gv->vehicle_type) {
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