(svn r11818) -Codechange: split player.h into smaller pieces.
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@@ -8,6 +8,7 @@
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#include "core/bitmath_func.hpp"
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#include "vehicle_type.h"
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#include "viewport_type.h"
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#include "player_type.h"
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/**
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* The maximum number of windows that can be opened.
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@@ -367,13 +368,6 @@ struct smallmap_d {
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(smallmap_d));
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/* player face selection window */
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struct facesel_d {
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PlayerFace face; // player face bits
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bool advanced; // advance player face selection window
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};
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assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(facesel_d));
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struct refit_d {
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int sel;
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struct RefitOption *cargo;
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