Change: Decouple and remove landscape-dependent cargo types. (#11719)
Cargo types of default engines, industries and houses are now specified in terms of label.
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@@ -78,7 +78,11 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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std::string text; ///< General text with additional information.
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inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
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inline byte GetPercentTransported(CargoID cid) const
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{
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if (!IsValidCargoID(cid)) return 0;
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return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1);
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}
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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