Change: Decouple and remove landscape-dependent cargo types. (#11719)

Cargo types of default engines, industries and houses are now specified in terms of label.
This commit is contained in:
Peter Nelson
2024-02-04 10:16:08 +00:00
committed by GitHub
parent 83d63464db
commit 2fd9096070
32 changed files with 378 additions and 275 deletions

View File

@@ -803,7 +803,7 @@ static void AddAcceptedCargo_Town(TileIndex tile, CargoArray &acceptance, CargoT
AddAcceptedCargoSetMask(accepts[1], GB(callback, 4, 4), acceptance, always_accepted);
if (_settings_game.game_creation.landscape != LT_TEMPERATE && HasBit(callback, 12)) {
/* The 'S' bit indicates food instead of goods */
AddAcceptedCargoSetMask(CT_FOOD, GB(callback, 8, 4), acceptance, always_accepted);
AddAcceptedCargoSetMask(GetCargoIDByLabel(CT_FOOD), GB(callback, 8, 4), acceptance, always_accepted);
} else {
AddAcceptedCargoSetMask(accepts[2], GB(callback, 8, 4), acceptance, always_accepted);
}