Fix: scripts are not aware of nullptr, they only know null
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@@ -97,7 +97,7 @@ public:
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* @param destination The destination of the \a type type.
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* @return The new GoalID, or GOAL_INVALID if it failed.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre goal != nullptr && len(goal) != 0.
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* @pre goal != null && len(goal) != 0.
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* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
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* @pre if type is GT_STORY_PAGE, the company of the goal and the company of the story page need to match:
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* \li Global goals can only reference global story pages.
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@@ -120,7 +120,7 @@ public:
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* @param goal The new goal text (can be either a raw string, or a ScriptText object).
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre goal != nullptr && len(goal) != 0.
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* @pre goal != null && len(goal) != 0.
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* @pre IsValidGoal(goal_id).
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*/
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static bool SetText(GoalID goal_id, Text *goal);
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@@ -131,7 +131,7 @@ public:
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* the progress string short.
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* @param goal_id The goal to update.
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* @param progress The new progress text for the goal (can be either a raw string,
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* or a ScriptText object). To clear the progress string you can pass nullptr or an
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* or a ScriptText object). To clear the progress string you can pass null or an
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* empty string.
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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@@ -167,7 +167,7 @@ public:
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* @param buttons Any combinations (at least 1, up to 3) of buttons defined in QuestionButton. Like BUTTON_YES + BUTTON_NO.
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre question != nullptr && len(question) != 0.
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* @pre question != null && len(question) != 0.
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* @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID.
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* @pre CountBits(buttons) >= 1 && CountBits(buttons) <= 3.
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* @note Replies to the question are given by you via the event ScriptEvent_GoalQuestionAnswer.
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@@ -185,7 +185,7 @@ public:
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* @return True if the action succeeded.
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* @pre No ScriptCompanyMode may be in scope.
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* @pre ScriptGame::IsMultiplayer()
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* @pre question != nullptr && len(question) != 0.
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* @pre question != null && len(question) != 0.
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* @pre ResolveClientID(client) != CLIENT_INVALID.
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* @pre CountBits(buttons) >= 1 && CountBits(buttons) <= 3.
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* @note Replies to the question are given by you via the event ScriptEvent_GoalQuestionAnswer.
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