Merge branch 'save_ext' into jgrpp
# Conflicts: # Makefile.src.in # findversion.sh # projects/determineversion.vbs # src/lang/dutch.txt # src/lang/korean.txt # src/network/network.cpp # src/network/network_client.cpp # src/rail.cpp # src/rail_cmd.cpp # src/saveload/afterload.cpp # src/ship_cmd.cpp # src/toolbar_gui.cpp # src/vehicle.cpp
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@@ -996,8 +996,8 @@ void GenerateTerrainPerlin()
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/* First make sure the tiles at the north border are void tiles if needed. */
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if (_settings_game.construction.freeform_edges) {
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for (int y = 0; y < _height_map.size_y - 1; y++) MakeVoid(_height_map.size_x * y);
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for (int x = 0; x < _height_map.size_x; x++) MakeVoid(x);
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for (uint x = 0; x < MapSizeX(); x++) MakeVoid(TileXY(x, 0));
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for (uint y = 0; y < MapSizeY(); y++) MakeVoid(TileXY(0, y));
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}
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int max_height = H2I(TGPGetMaxHeight());
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