Reduce the size of VehicleSpriteSeq (and Vehicle) in dedicated builds
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@@ -160,7 +160,12 @@ struct VehicleCache {
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/** Sprite sequence for a vehicle part. */
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struct VehicleSpriteSeq {
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/* Reduce the size of struct Vehicle in dedicated builds */
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#if defined(DEDICATED)
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PalSpriteID seq[1];
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#else
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PalSpriteID seq[8];
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#endif
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uint count;
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bool operator==(const VehicleSpriteSeq &other) const
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