(svn r15783) -Codechange: make the dropdown draw code pass around the left/right instead of the x and width to make drawing text at offsets easier.

This commit is contained in:
rubidium
2009-03-21 19:31:47 +00:00
parent b3b4be2dde
commit 303a8f9673
6 changed files with 27 additions and 26 deletions

View File

@@ -12,13 +12,13 @@
#include "table/strings.h"
void DropDownListItem::Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
void DropDownListItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
{
int c1 = _colour_gradient[bg_colour][3];
int c2 = _colour_gradient[bg_colour][7];
GfxFillRect(x + 1, y + 3, x + width - 2, y + 3, c1);
GfxFillRect(x + 1, y + 4, x + width - 2, y + 4, c2);
GfxFillRect(left + 1, top + 3, right - 1, top + 3, c1);
GfxFillRect(left + 1, top + 4, right - 1, top + 4, c2);
}
uint DropDownListStringItem::Width() const
@@ -28,9 +28,9 @@ uint DropDownListStringItem::Width() const
return GetStringBoundingBox(buffer).width;
}
void DropDownListStringItem::Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
void DropDownListStringItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
{
DrawStringTruncated(x + 2, y, this->String(), sel ? TC_WHITE : TC_BLACK, width);
DrawString(left + 2, right - 2, top, this->String(), sel ? TC_WHITE : TC_BLACK);
}
StringID DropDownListParamStringItem::String() const
@@ -44,9 +44,9 @@ uint DropDownListCharStringItem::Width() const
return GetStringBoundingBox(this->string).width;
}
void DropDownListCharStringItem::Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
void DropDownListCharStringItem::Draw(int left, int right, int top, int bottom, bool sel, int bg_colour) const
{
DoDrawStringTruncated(this->string, x + 2, y, sel ? TC_WHITE : TC_BLACK, width);
DrawString(left + 2, right - 2, top, this->string, sel ? TC_WHITE : TC_BLACK);
}
/**
@@ -133,7 +133,8 @@ struct DropdownWindow : Window {
int sel = this->selected_index;
int width = this->widget[0].right - 2;
int height = this->widget[0].bottom;
int right = this->widget[0].right;
int bottom = this->widget[0].bottom;
int pos = this->vscroll.pos;
DropDownList *list = this->list;
@@ -146,12 +147,12 @@ struct DropdownWindow : Window {
if (--pos >= 0) continue;
if (y + item_height < height) {
if (sel == item->result) GfxFillRect(x + 1, y, x + width - 1, y + item_height - 1, 0);
if (sel == item->result) GfxFillRect(x + 1, y, right - 1, y + item_height - 1, 0);
item->Draw(x, y, width, height, sel == item->result, (TextColour)this->widget[0].colour);
item->Draw(0, right, y, bottom, sel == item->result, (TextColour)this->widget[0].colour);
if (item->masked) {
GfxFillRect(x, y, x + width - 1, y + item_height - 1,
GfxFillRect(x, y, right - 1, y + item_height - 1,
_colour_gradient[this->widget[0].colour][5], FILLRECT_CHECKER
);
}