(svn r25412) -Codechange: Make use of Window::OnHotkey

This commit is contained in:
frosch
2013-06-15 15:30:44 +00:00
parent 611c5aabe0
commit 303aa2f473
10 changed files with 77 additions and 114 deletions

View File

@@ -100,14 +100,6 @@ struct BuildAirToolbarWindow : Window {
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
int num = this->hotkeys.CheckMatch(keycode);
if (num == -1) return ES_NOT_HANDLED;
this->OnClick(Point(), num, 1);
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
switch (this->last_user_action) {
@@ -170,7 +162,8 @@ static WindowDesc _air_toolbar_desc(
WDP_ALIGN_TOOLBAR, "toolbar_air", 0, 0,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
_nested_air_toolbar_widgets, lengthof(_nested_air_toolbar_widgets)
_nested_air_toolbar_widgets, lengthof(_nested_air_toolbar_widgets),
&BuildAirToolbarWindow::hotkeys
);
/**
@@ -195,7 +188,7 @@ EventState AirportToolbarGlobalHotkeys(uint16 key, uint16 keycode)
if (num == -1) return ES_NOT_HANDLED;
Window *w = ShowBuildAirToolbar();
if (w == NULL) return ES_NOT_HANDLED;
return w->OnKeyPress(key, keycode);
return w->OnHotkey(num);
}
class BuildAirportWindow : public PickerWindowBase {