(svn r25412) -Codechange: Make use of Window::OnHotkey
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@@ -1660,9 +1660,9 @@ struct MainToolbarWindow : Window {
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if (cbf != CBF_NONE) this->last_started_action = cbf;
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnHotkey(int hotkey)
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{
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switch (this->hotkeys.CheckMatch(keycode)) {
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switch (hotkey) {
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case MTHK_PAUSE: ToolbarPauseClick(this); break;
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case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
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case MTHK_SETTINGS: ShowGameOptions(); break;
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@@ -1868,7 +1868,8 @@ static WindowDesc _toolb_normal_desc(
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WDP_MANUAL, NULL, 640, 22,
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WC_MAIN_TOOLBAR, WC_NONE,
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WDF_NO_FOCUS,
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_nested_toolbar_normal_widgets, lengthof(_nested_toolbar_normal_widgets)
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_nested_toolbar_normal_widgets, lengthof(_nested_toolbar_normal_widgets),
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&MainToolbarWindow::hotkeys
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);
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@@ -2006,10 +2007,10 @@ struct ScenarioEditorToolbarWindow : Window {
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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virtual EventState OnHotkey(int hotkey)
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{
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CallBackFunction cbf = CBF_NONE;
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switch (this->hotkeys.CheckMatch(keycode)) {
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switch (hotkey) {
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case MTEHK_PAUSE: ToolbarPauseClick(this); break;
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case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
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case MTEHK_SETTINGS: ShowGameOptions(); break;
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@@ -2179,7 +2180,8 @@ static WindowDesc _toolb_scen_desc(
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WDP_MANUAL, NULL, 640, 22,
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WC_MAIN_TOOLBAR, WC_NONE,
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WDF_NO_FOCUS,
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_nested_toolb_scen_widgets, lengthof(_nested_toolb_scen_widgets)
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_nested_toolb_scen_widgets, lengthof(_nested_toolb_scen_widgets),
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&ScenarioEditorToolbarWindow::hotkeys
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);
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/** Allocate the toolbar. */
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