VarAction2: Fix callback result detection in AnalyseEngineCallbacks
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@@ -57,11 +57,20 @@ enum AnalyseCallbackOperationMode {
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};
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struct AnalyseCallbackOperation {
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struct FindCBResultData {
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uint16 callback;
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bool check_var_10;
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uint8 var_10_value;
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};
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btree::btree_set<const SpriteGroup *> seen;
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AnalyseCallbackOperationMode mode = ACOM_CB_VAR;
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SpriteGroupCallbacksUsed callbacks_used = SGCU_NONE;
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uint64 properties_used = 0;
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bool cb_result_found = false;
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union {
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FindCBResultData cb_result;
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} data;
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};
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/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite.
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