Merge branch 'master' into jgrpp
# Conflicts: # src/autoreplace_cmd.cpp # src/build_vehicle_gui.cpp # src/cargotype.cpp # src/economy.cpp # src/engine_gui.cpp # src/industry_cmd.cpp # src/industry_gui.cpp # src/linkgraph/linkgraph_gui.h # src/linkgraph/refresh.cpp # src/linkgraph/refresh.h # src/newgrf.cpp # src/newgrf_airporttiles.h # src/newgrf_roadstop.cpp # src/newgrf_station.cpp # src/newgrf_station.h # src/order_base.h # src/order_cmd.cpp # src/order_func.h # src/order_gui.cpp # src/pathfinder/pathfinder_type.h # src/saveload/afterload.cpp # src/subsidy_base.h # src/vehicle_cmd.cpp # src/vehicle_gui.cpp # src/vehicle_gui_base.h
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@@ -295,7 +295,7 @@ bool Vehicle::NeedsServicing() const
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if (union_mask != 0 && v->type == VEH_SHIP && v->Next() != nullptr) {
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CargoTypes cargoes = 0;
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for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
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if (u->cargo_type != CT_INVALID && u->GetEngine()->CanCarryCargo()) {
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if (u->cargo_type != INVALID_CARGO && u->GetEngine()->CanCarryCargo()) {
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SetBit(cargoes, u->cargo_type);
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}
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}
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@@ -319,7 +319,7 @@ bool Vehicle::NeedsServicing() const
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/* engine_type is already a mixed cargo type which matches the incoming vehicle by default, no refit required */
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} else {
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/* Did the old vehicle carry anything? */
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if (cargo_type != CT_INVALID) {
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if (cargo_type != INVALID_CARGO) {
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/* We can't refit the vehicle to carry the cargo we want */
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if (!HasBit(available_cargo_types, cargo_type)) continue;
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}
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@@ -2987,7 +2987,7 @@ bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype)
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*/
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LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_type, const Vehicle *v)
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{
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CargoID cargo_type = v == nullptr ? (CargoID)CT_INVALID : v->cargo_type;
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CargoID cargo_type = v == nullptr ? INVALID_CARGO : v->cargo_type;
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const Engine *e = Engine::Get(engine_type);
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switch (e->type) {
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default: NOT_REACHED();
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@@ -3000,8 +3000,8 @@ LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_
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/* Note: Luckily cargo_type is not needed for engines */
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}
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if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
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if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
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if (cargo_type == INVALID_CARGO) cargo_type = e->GetDefaultCargoType();
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if (cargo_type == INVALID_CARGO) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
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if (e->u.rail.railveh_type == RAILVEH_WAGON) {
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if (!CargoSpec::Get(cargo_type)->is_freight) {
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if (parent_engine_type == INVALID_ENGINE) {
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@@ -3040,8 +3040,8 @@ LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_
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e = Engine::Get(engine_type);
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cargo_type = v->First()->cargo_type;
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}
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if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
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if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
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if (cargo_type == INVALID_CARGO) cargo_type = e->GetDefaultCargoType();
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if (cargo_type == INVALID_CARGO) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
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/* Important: Use Tram Flag of front part. Luckily engine_type refers to the front part here. */
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if (HasBit(e->info.misc_flags, EF_ROAD_TRAM)) {
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@@ -3053,8 +3053,8 @@ LiveryScheme GetEngineLiveryScheme(EngineID engine_type, EngineID parent_engine_
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}
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case VEH_SHIP:
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if (cargo_type == CT_INVALID) cargo_type = e->GetDefaultCargoType();
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if (cargo_type == CT_INVALID) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
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if (cargo_type == INVALID_CARGO) cargo_type = e->GetDefaultCargoType();
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if (cargo_type == INVALID_CARGO) cargo_type = CT_GOODS; // The vehicle does not carry anything, let's pick some freight cargo
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return IsCargoInClass(cargo_type, CC_PASSENGERS) ? LS_PASSENGER_SHIP : LS_FREIGHT_SHIP;
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case VEH_AIRCRAFT:
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