(svn r21157) -Codechange: remove information about the text direction out of the language "list"
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@@ -163,7 +163,7 @@ struct CheatWindow : Window {
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int y = r.top + WD_FRAMERECT_TOP + this->header_height;
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DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, r.top + WD_FRAMERECT_TOP, y, STR_CHEATS_WARNING, TC_FROMSTRING, SA_CENTER);
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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uint box_left = rtl ? r.right - 12 : r.left + 5;
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uint button_left = rtl ? r.right - 40 : r.left + 20;
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uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT: 50);
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@@ -280,7 +280,7 @@ struct CheatWindow : Window {
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const NWidgetBase *wid = this->GetWidget<NWidgetBase>(CW_PANEL);
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uint btn = (pt.y - wid->pos_y - WD_FRAMERECT_TOP - this->header_height) / (FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL);
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uint x = pt.x - wid->pos_x;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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if (rtl) x = wid->current_x - x;
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/* Not clicking a button? */
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