(svn r21157) -Codechange: remove information about the text direction out of the language "list"
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@@ -1046,7 +1046,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int bas
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{
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if (cur_row >= max_row) return cur_row;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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int offset = rtl ? -4 : 4;
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int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
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@@ -1126,7 +1126,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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bool editable = true;
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bool disabled = false;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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uint buttons_left = rtl ? right - 19 : left;
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uint text_left = left + (rtl ? 0 : 25);
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uint text_right = right - (rtl ? 25 : 0);
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@@ -1566,7 +1566,7 @@ struct GameSettingsWindow : Window {
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if (pe == NULL) return; // Clicked below the last setting of the page
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int x = (_dynlang.text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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int x = (_current_text_dir == TD_RTL ? this->width - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
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if (x < 0) return; // Clicked left of the entry
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if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
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@@ -1631,7 +1631,7 @@ struct GameSettingsWindow : Window {
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this->clicked_entry->SetButtons(0);
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}
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this->clicked_entry = pe;
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this->clicked_entry->SetButtons((x >= 10) != (_dynlang.text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->clicked_entry->SetButtons((x >= 10) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
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this->flags4 |= WF_TIMEOUT_BEGIN;
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_left_button_clicked = false;
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}
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@@ -1753,7 +1753,7 @@ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clic
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DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + 10, y + WD_IMGBTN_TOP);
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/* Grey out the buttons that aren't clickable */
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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if (rtl ? !clickable_right : !clickable_left) {
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GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER);
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}
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