(svn r21157) -Codechange: remove information about the text direction out of the language "list"

This commit is contained in:
rubidium
2010-11-13 09:56:25 +00:00
parent 43f807a918
commit 30637a8340
34 changed files with 86 additions and 85 deletions

View File

@@ -1032,7 +1032,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
int left = r.left + WD_MATRIX_LEFT;
int right = r.right - WD_MATRIX_RIGHT;
int width = right - left;
bool rtl = _dynlang.text_dir == TD_RTL;
bool rtl = _current_text_dir == TD_RTL;
int text_offset = GetDigitWidth() * this->unitnumber_digits + WD_FRAMERECT_RIGHT;
int text_left = left + (rtl ? 0 : text_offset);
@@ -1739,7 +1739,7 @@ struct VehicleDetailsWindow : Window {
case VLD_WIDGET_MIDDLE_DETAILS: {
/* For other vehicles, at the place of the matrix. */
bool rtl = _dynlang.text_dir == TD_RTL;
bool rtl = _current_text_dir == TD_RTL;
uint sprite_width = max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W), ST_NORMAL)->width, 70U) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
uint text_left = r.left + (rtl ? 0 : sprite_width);