(svn r21157) -Codechange: remove information about the text direction out of the language "list"
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@@ -1032,7 +1032,7 @@ void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle, int
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int left = r.left + WD_MATRIX_LEFT;
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int right = r.right - WD_MATRIX_RIGHT;
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int width = right - left;
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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int text_offset = GetDigitWidth() * this->unitnumber_digits + WD_FRAMERECT_RIGHT;
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int text_left = left + (rtl ? 0 : text_offset);
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@@ -1739,7 +1739,7 @@ struct VehicleDetailsWindow : Window {
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case VLD_WIDGET_MIDDLE_DETAILS: {
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/* For other vehicles, at the place of the matrix. */
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bool rtl = _dynlang.text_dir == TD_RTL;
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bool rtl = _current_text_dir == TD_RTL;
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uint sprite_width = max<uint>(GetSprite(v->GetImage(rtl ? DIR_E : DIR_W), ST_NORMAL)->width, 70U) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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uint text_left = r.left + (rtl ? 0 : sprite_width);
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