(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
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@@ -13,7 +13,7 @@
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#include "sprite.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "functions.h"
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#include "tile_cmd.h"
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#include "map.h"
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#include "landscape.h"
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#include "town_map.h"
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@@ -1353,7 +1353,7 @@ static const byte _roadveh_enter_depot_dir[4] = {
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TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_X_NE, TRACKDIR_Y_SE
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};
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static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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static VehicleEnterTileStatus VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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{
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_CROSSING:
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