(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).

-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
This commit is contained in:
belugas
2007-06-13 02:29:08 +00:00
parent da1743e980
commit 30863358f9
8 changed files with 193 additions and 5 deletions

View File

@@ -8,8 +8,14 @@
#include "industry.h"
#include "newgrf_spritegroup.h"
/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i);
/* in newgrf_industrytiles.cpp*/
uint32 IndustryTileGetRandomBits(const ResolverObject *object);
uint32 IndustryTileGetTriggers(const ResolverObject *object);
void IndustryTileSetTriggers(const ResolverObject *object, int triggers);
#endif /* NEWGRF_INDUSTRIES_H */