Only apply sprite_zoom_min setting when suitable zoom levels are available

Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode

See: https://github.com/OpenTTD/OpenTTD/issues/9804
This commit is contained in:
Jonathan G Rennison
2022-08-14 10:45:06 +01:00
parent 27316f70ec
commit 309f1b47d2
7 changed files with 49 additions and 36 deletions

View File

@@ -107,7 +107,6 @@ PACK_N(struct SpriteCache {
bool GetWarned() const { return HasBit(this->flags, SCCF_WARNED); }
void SetWarned(bool warned) { SB(this->flags, SCCF_WARNED, 1, warned ? 1 : 0); }
bool GetHasNonPalette() const { return HasBit(this->flags, SCCF_HAS_NON_PALETTE); }
void SetHasNonPalette(bool non_palette) { SB(this->flags, SCCF_HAS_NON_PALETTE, 1, non_palette ? 1 : 0); }
}, 4);
static std::vector<SpriteCache> _spritecache;
@@ -523,10 +522,10 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
if (sprite_type != ST_MAPGEN && sc->GetHasNonPalette() && encoder->Is32BppSupported()) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->count);
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->count, sc->flags);
}
if (sprite_avail == 0) {
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->count);
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->count, sc->flags);
}
if (sprite_avail == 0) {
@@ -584,7 +583,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
struct GrfSpriteOffset {
size_t file_pos;
uint count;
bool has_non_palette;
byte control_flags;
};
/** Map from sprite numbers to position in the GRF file. */
@@ -625,14 +624,26 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
_grf_sprite_offsets[prev_id] = offset;
offset.file_pos = file.GetPos() - 4;
offset.count = 0;
offset.has_non_palette = false;
offset.control_flags = 0;
}
offset.count++;
prev_id = id;
uint length = file.ReadDword();
if (length > 0) {
if ((file.ReadByte() & SCC_MASK) != SCC_PAL) offset.has_non_palette = true;
byte colour = file.ReadByte() & SCC_MASK;
if (colour != SCC_PAL) SetBit(offset.control_flags, SCCF_HAS_NON_PALETTE);
length--;
if (length > 0) {
byte zoom = file.ReadByte();
length--;
if (colour != 0 && zoom == 0) { // ZOOM_LVL_OUT_4X (normal zoom)
SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
}
if (colour != 0 && zoom == 2) { // ZOOM_LVL_OUT_2X (2x zoomed in)
SetBit(offset.control_flags, (colour != SCC_PAL) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
}
}
}
file.SkipBytes(length);
}
@@ -666,7 +677,7 @@ bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
SpriteType type;
void *data = nullptr;
uint count = 0;
bool has_non_palette = false;
byte control_flags = 0;
if (grf_type == 0xFF) {
/* Some NewGRF files have "empty" pseudo-sprites which are 1
* byte long. Catch these so the sprites won't be displayed. */
@@ -687,7 +698,7 @@ bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
if (iter != _grf_sprite_offsets.end()) {
file_pos = iter->second.file_pos;
count = iter->second.count;
has_non_palette = iter->second.has_non_palette;
control_flags = iter->second.control_flags;
} else {
file_pos = SIZE_MAX;
}
@@ -730,8 +741,7 @@ bool LoadNextSprite(int load_index, SpriteFile &file, uint file_sprite_id)
sc->id = file_sprite_id;
sc->count = count;
sc->SetType(type);
sc->flags = 0;
if (has_non_palette) sc->SetHasNonPalette(true);
sc->flags = control_flags;
return true;
}
@@ -978,7 +988,7 @@ uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id)
/* Try to read the 32bpp sprite first. */
if (screen_depth == 32 && sc->GetHasNonPalette()) {
sprite_avail = sprite_loader.LoadSprite(sprites, file, file_pos, ST_NORMAL, true, sc->count);
sprite_avail = sprite_loader.LoadSprite(sprites, file, file_pos, ST_NORMAL, true, sc->count, sc->flags);
if (sprite_avail != 0) {
SpriteLoader::Sprite *sprite = &sprites[FindFirstBit(sprite_avail)];
/* Return the average colour. */
@@ -1008,7 +1018,7 @@ uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id)
}
/* No 32bpp, try 8bpp. */
sprite_avail = sprite_loader.LoadSprite(sprites, file, file_pos, ST_NORMAL, false, sc->count);
sprite_avail = sprite_loader.LoadSprite(sprites, file, file_pos, ST_NORMAL, false, sc->count, sc->flags);
if (sprite_avail != 0) {
SpriteLoader::Sprite *sprite = &sprites[FindFirstBit(sprite_avail)];
SpriteLoader::CommonPixel *pixel = sprite->data;