Only apply sprite_zoom_min setting when suitable zoom levels are available
Only discard sprite zoom levels when a suitable higher zoom level is defined in the same colour mode See: https://github.com/OpenTTD/OpenTTD/issues/9804
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@@ -23,8 +23,12 @@ struct Sprite {
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};
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enum SpriteCacheCtrlFlags {
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SCCF_WARNED = 0, ///< True iff the user has been warned about incorrect use of this sprite.
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SCCF_HAS_NON_PALETTE = 1, ///< True iff there is at least one non-paletter sprite present (such that 32bpp mode can be used).
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SCCF_WARNED = 0, ///< True iff the user has been warned about incorrect use of this sprite.
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SCCF_HAS_NON_PALETTE = 1, ///< True iff there is at least one non-paletter sprite present (such that 32bpp mode can be used).
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SCCF_ALLOW_ZOOM_MIN_1X_PAL = 2, ///< Allow use of sprite min zoom setting at 1x in palette mode.
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SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 3, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
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SCCF_ALLOW_ZOOM_MIN_2X_PAL = 4, ///< Allow use of sprite min zoom setting at 2x in palette mode.
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SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 5, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
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};
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extern uint _sprite_cache_size;
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