Only apply sprite_zoom_min setting when suitable zoom levels are available

Only discard sprite zoom levels when a suitable higher zoom level is
defined in the same colour mode

See: https://github.com/OpenTTD/OpenTTD/issues/9804
This commit is contained in:
Jonathan G Rennison
2022-08-14 10:45:06 +01:00
parent 27316f70ec
commit 309f1b47d2
7 changed files with 49 additions and 36 deletions

View File

@@ -17,6 +17,7 @@
#include "../core/math_func.hpp"
#include "../core/alloc_type.hpp"
#include "../core/bitmath_func.hpp"
#include "../spritecache.h"
#include "grf.hpp"
#include "../safeguards.h"
@@ -245,7 +246,7 @@ uint8 LoadSpriteV1(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
return 0;
}
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count)
uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, byte control_flags)
{
static const ZoomLevel zoom_lvl_map[6] = {ZOOM_LVL_OUT_4X, ZOOM_LVL_NORMAL, ZOOM_LVL_OUT_2X, ZOOM_LVL_OUT_8X, ZOOM_LVL_OUT_16X, ZOOM_LVL_OUT_32X};
@@ -273,7 +274,19 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
bool is_wanted_zoom_lvl;
if (sprite_type != ST_MAPGEN) {
is_wanted_zoom_lvl = (zoom < lengthof(zoom_lvl_map) && zoom_lvl_map[zoom] >= _settings_client.gui.sprite_zoom_min);
if (zoom < lengthof(zoom_lvl_map)) {
is_wanted_zoom_lvl = true;
if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_2X &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_2X) {
is_wanted_zoom_lvl = false;
}
if (_settings_client.gui.sprite_zoom_min >= ZOOM_LVL_OUT_4X &&
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl_map[zoom] < ZOOM_LVL_OUT_4X) {
is_wanted_zoom_lvl = false;
}
} else {
is_wanted_zoom_lvl = false;
}
} else {
is_wanted_zoom_lvl = (zoom == 0);
}
@@ -332,10 +345,10 @@ uint8 LoadSpriteV2(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_p
return loaded_sprites;
}
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count)
uint8 SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint count, byte control_flags)
{
if (this->container_ver >= 2) {
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, count);
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, count, control_flags);
} else {
return LoadSpriteV1(sprite, file, file_pos, sprite_type, load_32bpp);
}