Fix AfterLoadTemplateVehiclesUpdateImage clobbering the random seeds.
This broke MP games with template replacement trains.
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@@ -4,6 +4,7 @@
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#include "../tbtr_template_vehicle_func.h"
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#include "../tbtr_template_vehicle_func.h"
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#include "../train.h"
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#include "../train.h"
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#include "../core/backup_type.hpp"
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#include "../core/backup_type.hpp"
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#include "../core/random_func.hpp"
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#include "saveload.h"
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#include "saveload.h"
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@@ -101,6 +102,9 @@ void AfterLoadTemplateVehiclesUpdateImage()
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{
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{
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TemplateVehicle *tv;
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TemplateVehicle *tv;
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SavedRandomSeeds saved_seeds;
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SaveRandomSeeds(&saved_seeds);
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FOR_ALL_TEMPLATES(tv) {
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FOR_ALL_TEMPLATES(tv) {
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if (tv->Prev() == NULL) {
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if (tv->Prev() == NULL) {
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Backup<CompanyByte> cur_company(_current_company, tv->owner, FILE_LINE);
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Backup<CompanyByte> cur_company(_current_company, tv->owner, FILE_LINE);
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@@ -128,6 +132,8 @@ void AfterLoadTemplateVehiclesUpdateImage()
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cur_company.Restore();
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cur_company.Restore();
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}
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}
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}
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}
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RestoreRandomSeeds(saved_seeds);
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}
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}
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extern const ChunkHandler _template_vehicle_chunk_handlers[] = {
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extern const ChunkHandler _template_vehicle_chunk_handlers[] = {
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