Fix missing water region invalidations for rail with water and water objects
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@@ -33,6 +33,7 @@
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#include "newgrf_debug.h"
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#include "vehicle_func.h"
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#include "station_func.h"
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#include "pathfinder/water_regions.h"
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#include "table/strings.h"
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#include "table/object_land.h"
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@@ -169,6 +170,7 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, u
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for (TileIndex t : ta) {
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if (IsWaterTile(t)) ClearNeighbourNonFloodingStates(t);
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if (HasTileWaterGround(t)) InvalidateWaterRegion(t);
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WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
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/* Update company infrastructure counts for objects build on canals owned by nobody. */
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if (wc == WATER_CLASS_CANAL && owner != OWNER_NONE && (IsTileOwner(t, OWNER_NONE) || IsTileOwner(t, OWNER_WATER))) {
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@@ -40,6 +40,7 @@
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#include "news_func.h"
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#include "scope.h"
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#include "newgrf_newsignals.h"
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#include "pathfinder/water_regions.h"
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#include "table/strings.h"
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#include "table/railtypes.h"
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@@ -3133,6 +3134,7 @@ static CommandCost ClearTile_Track(TileIndex tile, DoCommandFlag flags)
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bool remove = IsDockingTile(tile);
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DoClearSquare(tile);
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if (remove) RemoveDockingTile(tile);
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InvalidateWaterRegion(tile);
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}
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cost.AddCost(_price[PR_CLEAR_WATER]);
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}
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