Avoid blocking network and game when writing desync savegames
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@@ -701,7 +701,7 @@ void CrashLog::FlushCrashLogBuffer()
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash save was successfully made.
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*/
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const char *name) const
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/* static */ bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const char *name)
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{
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/* If the map array doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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@@ -719,6 +719,30 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const ch
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}
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}
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/**
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* Write the (desync) savegame to a file, threaded.
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* @note On success the filename will be filled with the full path of the
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* crash save file. Make sure filename is at least \c MAX_PATH big.
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* @param filename Output for the filename of the written file.
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash save was successfully made.
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*/
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/* static */ bool CrashLog::WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name)
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{
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/* If the map array doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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if (_m == nullptr) return false;
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try {
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seprintf(filename, filename_last, "%s%s.sav", _personal_dir.c_str(), name);
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, true) == SL_OK;
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} catch (...) {
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return false;
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}
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}
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/**
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* Write the (crash) screenshot to a file.
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* @note On success the filename will be filled with the full path of the
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@@ -727,7 +751,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const ch
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash screenshot was successfully made.
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*/
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const char *name) const
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/* static */ bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const char *name)
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{
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/* Don't draw when we have invalid screen size */
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if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
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@@ -898,13 +922,26 @@ bool CrashLog::MakeDesyncCrashLog(const std::string *log_in, std::string *log_ou
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ret = false;
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}
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_savegame_DBGL_data = buffer;
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if (info.defer_savegame_write != nullptr) {
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info.defer_savegame_write->name_buffer = name_buffer;
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} else {
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bret = this->WriteDesyncSavegame(buffer, name_buffer);
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if (!bret) ret = false;
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}
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return ret;
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}
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/* static */ bool CrashLog::WriteDesyncSavegame(const char *log_data, const char *name_buffer)
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{
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char filename[MAX_PATH];
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_savegame_DBGL_data = log_data;
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_save_DBGC_data = true;
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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if (bret) {
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bool ret = CrashLog::WriteDiagnosticSavegame(filename, lastof(filename), name_buffer);
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if (ret) {
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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} else {
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ret = false;
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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_savegame_DBGL_data = nullptr;
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@@ -950,7 +987,7 @@ bool CrashLog::MakeInconsistencyLog(const InconsistencyExtraInfo &info) const
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_savegame_DBGL_data = buffer;
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_save_DBGC_data = true;
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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bret = this->WriteDiagnosticSavegame(filename, lastof(filename), name_buffer);
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if (bret) {
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printf("info savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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} else {
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@@ -14,6 +14,10 @@
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#include <string>
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#include <vector>
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struct DesyncDeferredSaveInfo {
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std::string name_buffer;
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};
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struct DesyncExtraInfo {
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enum Flags {
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DEIF_NONE = 0, ///< no flags
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@@ -27,6 +31,7 @@ struct DesyncExtraInfo {
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const char *client_name = nullptr;
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int client_id = -1;
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FILE **log_file = nullptr; ///< save unclosed log file handle here
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DesyncDeferredSaveInfo *defer_savegame_write = nullptr;
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};
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DECLARE_ENUM_AS_BIT_SET(DesyncExtraInfo::Flags)
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@@ -154,12 +159,15 @@ public:
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* was successful (not all OSes support dumping files).
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*/
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virtual int WriteCrashDump(char *filename, const char *filename_last) const;
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bool WriteSavegame(char *filename, const char *filename_last, const char *name = "crash") const;
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bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash") const;
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static bool WriteSavegame(char *filename, const char *filename_last, const char *name = "crash");
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static bool WriteDiagnosticSavegame(char *filename, const char *filename_last, const char *name);
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static bool WriteScreenshot(char *filename, const char *filename_last, const char *name = "crash");
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bool MakeCrashLog(char *buffer, const char *last);
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bool MakeCrashLogWithStackBuffer();
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bool MakeDesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info) const;
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static bool WriteDesyncSavegame(const char *log_data, const char *name_buffer);
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bool MakeInconsistencyLog(const InconsistencyExtraInfo &info) const;
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bool MakeVersionInfoLog() const;
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bool MakeCrashSavegameAndScreenshot() const;
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@@ -324,10 +324,13 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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DEBUG(net, 0, "Sync error detected!");
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std::string desync_log;
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DesyncDeferredSaveInfo deferred_save;
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info.log_file = &(my_client->desync_log_file);
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info.defer_savegame_write = &deferred_save;
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CrashLog::DesyncCrashLog(nullptr, &desync_log, info);
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my_client->SendDesyncLog(desync_log);
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my_client->ClientError(NETWORK_RECV_STATUS_DESYNC);
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CrashLog::WriteDesyncSavegame(desync_log.c_str(), deferred_save.name_buffer.c_str());
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return false;
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}
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_last_sync_date = _date;
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