Codechange: Use override specifier in Window-derived classes.
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@@ -359,7 +359,7 @@ public:
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*this->sorting = this->vehicles.GetListing();
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}
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virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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switch (widget) {
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case WID_GL_LIST_GROUP: {
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@@ -423,7 +423,7 @@ public:
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (data == 0) {
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/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
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@@ -447,7 +447,7 @@ public:
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this->SetDirty();
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}
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virtual void SetStringParameters(int widget) const
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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case WID_GL_AVAILABLE_VEHICLES:
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@@ -474,7 +474,7 @@ public:
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}
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}
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virtual void OnPaint()
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void OnPaint() override
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{
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/* If we select the all vehicles, this->list will contain all vehicles of the owner
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* else this->list will contain all vehicles which belong to the selected group */
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@@ -529,7 +529,7 @@ public:
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this->DrawWidgets();
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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void DrawWidget(const Rect &r, int widget) const override
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{
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switch (widget) {
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case WID_GL_ALL_VEHICLES:
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@@ -628,7 +628,7 @@ public:
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}
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}
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virtual void OnClick(Point pt, int widget, int click_count)
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void OnClick(Point pt, int widget, int click_count) override
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{
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switch (widget) {
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case WID_GL_SORT_BY_ORDER: // Flip sorting method ascending/descending
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@@ -806,7 +806,7 @@ public:
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}
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}
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virtual void OnDragDrop(Point pt, int widget)
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void OnDragDrop(Point pt, int widget) override
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{
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if (this->vehicle_sel != INVALID_VEHICLE) OnDragDrop_Vehicle(pt, widget);
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if (this->group_sel != INVALID_GROUP) OnDragDrop_Group(pt, widget);
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@@ -814,19 +814,19 @@ public:
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_cursor.vehchain = false;
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}
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virtual void OnQueryTextFinished(char *str)
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void OnQueryTextFinished(char *str) override
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{
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if (str != NULL) DoCommandP(0, this->group_rename, 0, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_RENAME), NULL, str);
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this->group_rename = INVALID_GROUP;
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}
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virtual void OnResize()
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void OnResize() override
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{
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this->group_sb->SetCapacityFromWidget(this, WID_GL_LIST_GROUP);
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this->vscroll->SetCapacityFromWidget(this, WID_GL_LIST_VEHICLE);
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}
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virtual void OnDropdownSelect(int widget, int index)
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void OnDropdownSelect(int widget, int index) override
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{
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switch (widget) {
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case WID_GL_SORT_BY_DROPDOWN:
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@@ -866,14 +866,14 @@ public:
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this->SetDirty();
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}
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virtual void OnGameTick()
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void OnGameTick() override
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{
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if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
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this->SetDirty();
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}
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}
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virtual void OnPlaceObjectAbort()
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void OnPlaceObjectAbort() override
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{
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/* abort drag & drop */
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this->vehicle_sel = INVALID_VEHICLE;
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@@ -882,7 +882,7 @@ public:
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this->SetWidgetDirty(WID_GL_LIST_VEHICLE);
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}
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virtual void OnMouseDrag(Point pt, int widget)
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void OnMouseDrag(Point pt, int widget) override
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{
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if (this->vehicle_sel == INVALID_VEHICLE && this->group_sel == INVALID_GROUP) return;
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