Codechange: Use override specifier in Window-derived classes.
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@@ -250,7 +250,7 @@ struct MainWindow : Window
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this->refresh.SetInterval(LINKGRAPH_DELAY);
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}
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virtual void OnRealtimeTick(uint delta_ms)
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void OnRealtimeTick(uint delta_ms) override
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{
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if (!this->refresh.Elapsed(delta_ms)) return;
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@@ -265,7 +265,7 @@ struct MainWindow : Window
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this->GetWidget<NWidgetBase>(WID_M_VIEWPORT)->SetDirty(this);
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}
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virtual void OnPaint()
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void OnPaint() override
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{
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this->DrawWidgets();
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if (_game_mode == GM_MENU) {
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@@ -285,7 +285,7 @@ struct MainWindow : Window
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}
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}
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virtual EventState OnHotkey(int hotkey)
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EventState OnHotkey(int hotkey) override
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{
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if (hotkey == GHK_QUIT) {
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HandleExitGameRequest();
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@@ -424,7 +424,7 @@ struct MainWindow : Window
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return ES_HANDLED;
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}
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virtual void OnScroll(Point delta)
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void OnScroll(Point delta) override
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{
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this->viewport->scrollpos_x += ScaleByZoom(delta.x, this->viewport->zoom);
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this->viewport->scrollpos_y += ScaleByZoom(delta.y, this->viewport->zoom);
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@@ -433,14 +433,14 @@ struct MainWindow : Window
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this->refresh.SetInterval(LINKGRAPH_DELAY);
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}
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virtual void OnMouseWheel(int wheel)
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void OnMouseWheel(int wheel) override
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{
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if (_settings_client.gui.scrollwheel_scrolling != 2) {
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ZoomInOrOutToCursorWindow(wheel < 0, this);
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}
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}
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virtual void OnResize()
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void OnResize() override
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{
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if (this->viewport != NULL) {
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NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_M_VIEWPORT);
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@@ -454,7 +454,7 @@ struct MainWindow : Window
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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void OnInvalidateData(int data = 0, bool gui_scope = true) override
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{
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if (!gui_scope) return;
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/* Forward the message to the appropriate toolbar (ingame or scenario editor) */
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