Fix: make script goals work with the whole range of ClientIDs
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@@ -137,8 +137,6 @@
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{
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EnforcePrecondition(false, ScriptGame::IsMultiplayer());
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EnforcePrecondition(false, ScriptClient::ResolveClientID(client) != ScriptClient::CLIENT_INVALID);
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/* Can only send 16 bits of client_id before proper fix is implemented */
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EnforcePrecondition(false, client < (1 << 16));
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return DoQuestion(uniqueid, client, true, question, type, buttons);
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}
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