(svn r3365) Staticise 36 functions
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2
ai/ai.c
2
ai/ai.c
@@ -46,7 +46,7 @@ static void AI_DequeueCommands(byte player)
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* Needed for SP; we need to delay DoCommand with 1 tick, because else events
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* will make infinite loops (AIScript).
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*/
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void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
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static void AI_PutCommandInQueue(byte player, uint tile, uint32 p1, uint32 p2, uint procc)
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{
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AICommand *com;
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