(svn r3365) Staticise 36 functions
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@@ -32,7 +32,7 @@ extern const char _openttd_revision[];
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static uint32 last_ack_frame;
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void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p);
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static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p);
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// **********
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// Sending functions
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@@ -823,7 +823,7 @@ extern const SettingDesc patch_settings[];
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// This is a TEMPORARY solution to get the patch-settings
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// to the client. When the patch-settings are saved in the savegame
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// this should be removed!!
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void NetworkRecvPatchSettings(NetworkClientState *cs, Packet *p)
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static void NetworkRecvPatchSettings(NetworkClientState* cs, Packet* p)
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{
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const SettingDesc *item;
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