Codechange: move tick-counter into TimerGameTick (#10712)
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@@ -341,7 +341,7 @@ enum SaveLoadVersion : uint16 {
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SLV_DOCK_DOCKINGTILES, ///< 298 PR#9578 All tiles around docks may be docking tiles.
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SLV_REPAIR_OBJECT_DOCKING_TILES, ///< 299 PR#9594 v12.0 Fixing issue with docking tiles overlapping objects.
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SLV_U64_TICK_COUNTER, ///< 300 PR#10035 Make _tick_counter 64bit to avoid wrapping.
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SLV_U64_TICK_COUNTER, ///< 300 PR#10035 Make tick counter 64bit to avoid wrapping.
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SLV_LAST_LOADING_TICK, ///< 301 PR#9693 Store tick of last loading for vehicles.
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SLV_MULTITRACK_LEVEL_CROSSINGS, ///< 302 PR#9931 v13.0 Multi-track level crossings.
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SLV_NEWGRF_ROAD_STOPS, ///< 303 PR#10144 NewGRF road stops.
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