(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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@@ -66,6 +66,8 @@ public:
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};
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byte lag_test; ///< Byte used for lag-testing the client
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byte last_token; ///< The last random token we did send to verify the client is listening
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uint32 last_token_frame; ///< The last frame we received the right token
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ClientStatus status; ///< Status of this client
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CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
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